Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Planar Guide

W · Creature — Human Cleric

{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1

Similar cards

Color identity:
NameManaTypeText
Faerie Impostor UCreature — Faerie Rogue Flying When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/1
Thran Foundry 1Artifact {1}, {T}, Exile Thran Foundry: Target player shuffles their graveyard into their library.
Wipe Away 1UUInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Return target permanent to its owner's hand.
Wall of Dust 2RCreature — Wall Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. 1/4
Barrin's Spite 2UBSorcery Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
The General Hero Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Elvish Hunter 1GCreature — Elf Archer {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. 1/1
Palinchron 5UUCreature — Illusion Flying When Palinchron enters the battlefield, untap up to seven lands. {2}{U}{U}: Return Palinchron to its owner's hand. 4/5
Absorb Identity 1UInstant Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Kardur's Vicious Return 2BREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target. II — Each player discards a card. III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
Page 207