M:tG card similarity search
1U · Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
Name | Mana | Type | Text |
---|---|---|---|
Vanish into Memory | 2WU | Instant | Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness. |
Invigorating Surge | 2G | Instant | Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature. |
Splinter | 2GG | Sorcery | Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles. |
Kibo, Uktabi Prince | 2G | Legendary Creature — Monkey Noble | {T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this artifact: Add {R} or {G}. You gain 2 life." Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact. 2/2 |
Spike Worker | 2G | Creature — Spike | Spike Worker enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. 0/0 |
Razorfin Abolisher | 2U | Creature — Merfolk Wizard | {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. 2/2 |
Gone | 2R | Instant | Return target creature you don't control to its owner's hand. |
Gimbal, Gremlin Prodigy | 2GUR | Legendary Creature — Gremlin Artificer | Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control. 4/4 |
Dueling Coach | 3W | Creature — Human Monk | When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |
A-Dueling Coach | 3W | Creature — Human Monk | When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. {W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |