M:tG card similarity search
2U · Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
Name | Mana | Type | Text |
---|---|---|---|
Devastation | 5RR | Sorcery | Destroy all creatures and lands. |
Zhur-Taa Ancient | 3RG | Creature — Beast | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5 |
Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. |
Tragic Lesson | 2U | Instant | Draw two cards. Then discard a card unless you return a land you control to its owner's hand. |
Dictate of Karametra | 3GG | Enchantment | Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Crackling Emergence | 1R | Enchantment — Aura | Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
Heartbeat of Spring | 2G | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Mana Flare | 2R | Enchantment | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. |
Naga Vitalist | 1G | Creature — Naga Druid | {T}: Add one mana of any type that a land you control could produce. 1/2 |
Branch of Boseiju | Enchantment Creature — Plant | Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0 |