Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plant Beans

1G · Sorcery — Adventure

You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Connecting the Dots 1REnchantment Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.
Silence WInstant Your opponents can't cast spells this turn.
Lethal Exploit 1BInstant Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)
Illicit Auction 3RRSorcery Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Wiretapping 4UEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Solemnity 2WEnchantment Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
Caravan Vigil GSorcery Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Smuggler's Surprise GInstant Spree (Choose one or more additional costs.) + {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + {4}{G} — You may put up to two creature cards from your hand onto the battlefield. + {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Quirion Explorer 1GCreature — Elf Druid Scout {T}: Add one mana of any color that a land an opponent controls could produce. 1/1
Laughing Hyena 1GCreature — Hyena Gotcha — If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand. 2/2
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