M:tG card similarity search
1G · Sorcery — Adventure
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Name | Mana | Type | Text |
---|---|---|---|
Allosaurus Shepherd | G | Creature — Elf Shaman | This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. 1/1 |
Thwart | 2UU | Instant | You may return three Islands you control to their owner's hand rather than pay this spell's mana cost. Counter target spell. |
Belligerent Yearling | 1R | Creature — Dinosaur | Trample Whenever another Dinosaur enters the battlefield under your control, you may have Belligerent Yearling's base power become equal to that creature's power until end of turn. 3/2 |
Rampant Elephant | 3W | Creature — Elephant | {G}: Target creature blocks Rampant Elephant this turn if able. 2/2 |
Trumpeting Armodon | 3G | Creature — Elephant | {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. 3/3 |
Ambergris, Agent of Law | 2RW | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. 4/3 |
Battle Cry | 2W | Instant | Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn. |
Glowrider | 2W | Creature — Human Cleric | Noncreature spells cost {1} more to cast. 2/1 |
Exile into Darkness | 4B | Sorcery | Target player sacrifices a creature with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. |
Minn, Wily Illusionist | 1UU | Legendary Creature — Gnome Wizard | Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield. 1/3 |