M:tG card similarity search
1G · Sorcery — Adventure
You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Name | Mana | Type | Text |
---|---|---|---|
Angelheart Vial | 5 | Artifact | Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. |
Updraft | 1U | Instant | Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. |
Teferi's Honor Guard | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/2 |
Head Banger | Artifact — Contraption | Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
Nacatl Hunt-Pride | 5W | Creature — Cat Warrior | Vigilance {R}, {T}: Target creature can't block this turn. {G}, {T}: Target creature blocks this turn if able. 5/4 |
Ugin, the Ineffable | 6 | Legendary Planeswalker — Ugin | Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors. Loyalty 4 |
Agitator Ant | 2R | Creature — Insect | At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 2/2 |
Leveler | 5 | Artifact Creature — Juggernaut | When Leveler enters the battlefield, exile all cards from your library. 10/10 |
Merrow Harbinger | 3U | Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top. 2/3 |
Wooden Sphere | 1 | Artifact | Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. |