Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plant Tadpoles

XUU · Sorcery — Adventure

Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Mungha Wurm 2GGCreature — Wurm You can't untap more than one land during your untap step. 6/5
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Matsu-Tribe Decoy 2GCreature — Snake Warrior {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3
Guardian of Tazeem 3UUCreature — Sphinx Flying Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. 4/5
Static Orb 3Artifact As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Deep-Slumber Titan 2RRCreature — Giant Warrior Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. 7/7
Chill of the Grave 2UInstant This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Winter Orb 2Artifact As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
Junk Winder 5UUCreature — Serpent Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step. 5/6
Cinder Marsh Land {T}: Add {C}. {T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.
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