M:tG card similarity search
1R · Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it. Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Civic Saber | 1 | Artifact — Equipment | Equipped creature gets +1/+0 for each of its colors. Equip {1} |
Declare Dominance | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. |
Double Deal | 4R | Sorcery | Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player. |
Vertigo | R | Instant | Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. |
Chandra's Pyrohelix | 1R | Instant | Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets. |
Fire | 1R | Instant | Fire deals 2 damage divided as you choose among one or two targets. |
Forked Bolt | R | Sorcery | Forked Bolt deals 2 damage divided as you choose among one or two targets. |
Twin Bolt | 1R | Instant | Twin Bolt deals 2 damage divided as you choose among one or two targets. |
Catapult Squad | 1W | Creature — Human Soldier | Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1 |
Impulsive Maneuvers | 2RR | Enchantment | Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. |