M:tG card similarity search
2BB · Artifact Creature — Necron Wizard
Flying Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle. 3/3
Name | Mana | Type | Text |
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Harper Recruiter | 2W | Creature — Human Warrior | Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. 3/1 |
Barrow Witches | 4B | Creature — Human Warlock | When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand. 3/4 |
Charge of the Forever-Beast | 2G | Sorcery | As an additional cost to cast this spell, reveal a creature card from your hand. Charge of the Forever-Beast deals damage to target creature or planeswalker equal to the revealed card's power. |
Thought Gorger | 2BB | Creature — Horror | Trample When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. 2/2 |
Neera, Wild Mage | 4UR | Legendary Creature — Human Elf Shaman | Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn. 2/7 |
Riddlemaster Sphinx | 4UU | Creature — Sphinx | Flying (This creature can't be blocked except by creatures with flying or reach.) When Riddlemaster Sphinx enters the battlefield, you may return target creature an opponent controls to its owner's hand. 5/5 |
Angel of Despair | 3WWBB | Creature — Angel | Flying When Angel of Despair enters the battlefield, destroy target permanent. 5/5 |
Ogre Savant | 4R | Creature — Ogre Wizard | When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand. 3/2 |
My First Tome | 3 | Artifact | {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card. |
Inquisition | 2B | Sorcery | Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand. |