M:tG card similarity search
4GGG · Creature — Wurm
Hexproof (This creature can't be the target of spells or abilities your opponents control.) 8/8
Name | Mana | Type | Text |
---|---|---|---|
Baneslayer Aspirant | 1W | Creature — Human Soldier | Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems. 2/2 |
Cleaver Riot | 4R | Sorcery | Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
Symbiotic Beast | 4GG | Creature — Insect Beast | When Symbiotic Beast dies, create four 1/1 green Insect creature tokens. 4/4 |
Tajuru Preserver | 1G | Creature — Elf Shaman | Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1 |
Hound of the Farbogs | 4B | Creature — Zombie Dog | Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) 5/3 |
Beast Attack | 2GGG | Instant | Create a 4/4 green Beast creature token. Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Shadowbeast Sighting | 3G | Sorcery | Create a 4/4 green Beast creature token. Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Guardian of Vitu-Ghazi | 6GW | Creature — Elemental | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance 4/7 |
Gladecover Scout | G | Creature — Elf Scout | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1 |
Steel Seraph | 6 | Artifact Creature — Angel | Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. 5/4 |