Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plated Spider

4G · Creature — Spider

Reach (This creature can block creatures with flying.) 4/4

Similar cards

Color identity:
NameManaTypeText
Guildpact Paragon Artifact Creature — Construct Whenever you cast a spell that's exactly two colors, look at the top six cards of your library. You may reveal a card that's exactly two colors from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 5/5
Topiary Stomper 1GGCreature — Plant Dinosaur Vigilance When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands. 4/4
Tangle Asp 1GCreature — Snake Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/2
Stern Judge 2WCreature — Human Cleric {T}: Each player loses 1 life for each Swamp they control. 2/2
Harvesttide Sentry 1GCreature — Human Warrior Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1
Kalonian Hydra 3GGCreature — Hydra Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. 0/0
Dreg Recycler 1BCreature — Phyrexian Beast {T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life. 2/2
Vampire Sovereign 3BBCreature — Vampire Noble Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. 3/4
Armored Kincaller 2GCreature — Dinosaur When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. 3/3
Unchecked Growth 2GInstant — Arcane Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
Page 464