M:tG card similarity search
4G · Creature — Spider
Reach (This creature can block creatures with flying.) 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Tezzeret's Simulacrum | 3 | Artifact Creature — Golem | {T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. 2/3 |
| Leyline of the Guildpact | G/WG/UB/GR/G | Enchantment | If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types. |
| The Master, Gallifrey's End | 2BR | Legendary Creature — Time Lord Rogue | Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card. 4/3 |
| Magmaquake | XRR | Instant | Magmaquake deals X damage to each creature without flying and each planeswalker. |
| Idol of Oblivion | 2 | Artifact | {T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token. |
| Halana, Kessig Ranger | 3G | Legendary Creature — Human Archer Ranger | Reach Whenever another creature enters the battlefield under your control, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.) 3/4 |
| Spare Dagger | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Sunfire Torch | R | Artifact — Equipment | Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Journey to the Lost City | 3G | Enchantment | At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
| Thing in the Ice | 1U | Creature — Horror | Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. 0/4 |