Card Codex

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17 May 2024: Card library updated.

Platinum Angel

7 · Artifact Creature — Angel

Flying You can't lose the game and your opponents can't win the game. 4/4

Similar cards

Color identity:
NameManaTypeText
K-9, Mark I ULegendary Artifact Creature — Robot Dog Negative — As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}. Affirmative — {1}{U}, {T}: Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.) 1/1
Spiteflame Witch 1B/RCreature — Elemental Shaman {B}{R}: Each player loses 1 life. 2/1
Assault Suit 4Artifact — Equipment Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Gutter Skulker 3UCreature — Spirit Gutter Skulker can't be blocked as long as it's attacking alone. Disturb {3}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 3/3
Determined GUInstant Other spells you control can't be countered this turn. Draw a card.
Demotion WEnchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
Skittish Valesk 6RCreature — Beast At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph {5}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/5
Befoul 2BBSorcery Destroy target land or nonblack creature. It can't be regenerated.
Tainted Remedy 2BEnchantment If an opponent would gain life, that player loses that much life instead.
Passwall Adept 1UCreature — Human Wizard {2}{U}: Target creature can't be blocked this turn. 1/3
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