Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plaxmanta

1U · Creature — Beast

Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. 2/2

Similar cards

Color identity:
NameManaTypeText
Stromkirk Mentor 3BCreature — Vampire Soldier When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2
Inspiring Overseer 2WCreature — Angel Cleric Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1
Lulu, Forgetful Hollyphant 2WLegendary Creature — Elephant Angel Flying Specialize {2} When Lulu, Forgetful Hollyphant enters the battlefield, you get a one-time boon with "When you cast a creature spell without flying, it perpetually gains flying." 1/3
Squad Commander 3WCreature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Sigardian Evangel 1WCreature — Human Cleric When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. 3/1
Coldsteel Heart 2Snow Artifact Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Shimmerdrift Vale Snow Land Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Uncharted Haven Land Uncharted Haven enters the battlefield tapped. As Uncharted Haven enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Magnetic Flux 2UInstant Artifact creatures you control gain flying until end of turn.
Tyrannical Pitlord 4BBCreature — Demon Flying, trample As Tyrannical Pitlord enters the battlefield, choose another creature you control. The chosen creature gets +3/+3 and has flying. When Tyrannical Pitlord leaves the battlefield, sacrifice the chosen creature. 6/6
Page 173