Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Play of the Game

6WW · Sorcery

Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.

Similar cards

Color identity:
NameManaTypeText
Zealots en-Dal 3WCreature — Human Soldier At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4
Vona de Iedo, the Antifex 2WBBLegendary Creature — Vampire Cleric Knight Menace When Vona de Iedo enters the battlefield, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell." 4/2
Bloodletter 2BCreature — Zombie When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player. 2/3
Druid of the Sacred Beaker 2GCreature — Deer Bird Ape Druid {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. 2/2
Soul of New Phyrexia 6Artifact Creature — Phyrexian Avatar Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn. 6/6
Confiscate 4UUEnchantment — Aura Enchant permanent You control enchanted permanent.
Lukamina, Crocodile Form 2GULegendary Creature — Crocodile Druid When this creature specializes, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's untap step for as long as you control Lukamina, Crocodile Form. When Lukamina, Crocodile Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Take Possession 5UUEnchantment — Aura Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
Perilous Voyage 1UInstant Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Whims of the Fates 5RSorcery Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
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