M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Name | Mana | Type | Text |
---|---|---|---|
One Thousand Lashes | 2WB | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. |
Stasis Cell | 4U | Enchantment — Aura | Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach Stasis Cell to target creature. |
Helionaut | 2W | Creature — Human Soldier | Flying {1}, {T}: Add one mana of any color. 1/2 |
Sceptre of Eternal Glory | 4 | Legendary Artifact | {T}: Add one mana of any color. {T}: Add three mana of any one color. Activate only if you control three or more lands with the same name. |
Sunken Field | 1U | Enchantment — Aura | Enchant land Enchanted land has "{T}: Counter target spell unless its controller pays {1}." |
Fracturing Gust | 2G/WG/WG/W | Instant | Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. |
In Too Deep | UU | Enchantment — Aura | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.) |
Tin Street Market | 4R | Enchantment — Aura | Enchant land Enchanted land has "{T}, Discard a card: Draw a card." |
Gideon's Sacrifice | W | Instant | Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield). |
Knight of Dawn | 1WW | Creature — Human Knight | First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2 |