M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
Name | Mana | Type | Text |
---|---|---|---|
This Town Ain't Big Enough | 4U | Instant | This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands. |
Lotus Petal | 0 | Artifact | {T}, Sacrifice Lotus Petal: Add one mana of any color. |
Gimli's Axe | 2R | Artifact — Equipment | Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Teferi's Realm | 1UU | World Enchantment | At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) |
Sovereigns of Lost Alara | 4WU | Creature — Spirit | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle. 4/5 |
Urza's Ruinous Blast | 4W | Legendary Sorcery | (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary. |
Fear of Death | 1U | Enchantment — Aura | Enchant creature When Fear of Death enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. |
Arcum's Astrolabe | S | Snow Artifact | ({S} can be paid with one mana from a snow source.) When Arcum's Astrolabe enters the battlefield, draw a card. {1}, {T}: Add one mana of any color. |
Energy Refractor | 2 | Artifact | When Energy Refractor enters the battlefield, draw a card. {2}: Add one mana of any color. |
Prophetic Prism | 2 | Artifact | When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color. |