Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pledge of Unity

1GW · Instant

Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.

Similar cards

Color identity:
NameManaTypeText
Legion's Initiative RWEnchantment Red creatures you control get +1/+0. White creatures you control get +0/+1. {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Monk of the Open Hand WCreature — Elf Monk Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand. 1/1
Pincer Spider 2GCreature — Spider Kicker {3} (You may pay an additional {3} as you cast this spell.) Reach (This creature can block creatures with flying.) If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. 2/3
Primal Might XGSorcery Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.
Mayael's Aria RGWEnchantment At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Feast of Sanity 3BEnchantment Whenever you discard a card, Feast of Sanity deals 1 damage to any target and you gain 1 life.
Battlegrace Angel 3WWCreature — Angel Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. 4/4
Citanul Druid 1GCreature — Human Druid Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. 1/1
Shanid, Sleepers' Scourge 1RWBLegendary Creature — Human Knight Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4
Cosmos Elixir 4Artifact At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
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