Card Codex

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17 May 2024: Card library updated.

Plot Armor

2G · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

Similar cards

Color identity:
NameManaTypeText
Squire's Devotion 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Zephyr Net 1UEnchantment — Aura Enchant creature Enchanted creature has defender and flying.
Herald of Torment 1BBEnchantment Creature — Demon Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying. 3/3
Cessation 2WEnchantment — Aura Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
Sparkmage's Gambit 1RSorcery Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Gryff's Boon WEnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
Highspire Infusion 1GInstant Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
Flailing Drake 3GCreature — Drake Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. 2/3
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