M:tG card similarity search
2G · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
Name | Mana | Type | Text |
---|---|---|---|
Slagwurm Armor | 1 | Artifact — Equipment | Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Torch Gauntlet | 2 | Artifact — Equipment | Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Trusty Machete | 1 | Artifact — Equipment | Equipped creature gets +2/+1. Equip {2} |
Vanquisher's Axe | 1 | Artifact — Equipment | Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Veteran's Sidearm | 2 | Artifact — Equipment | Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Vulshok Battlegear | 3 | Artifact — Equipment | Equipped creature gets +3/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Vulshok Morningstar | 2 | Artifact — Equipment | Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Warlord's Axe | 3 | Artifact — Equipment | Equipped creature gets +3/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Jokulhaups | 4RR | Sorcery | Destroy all artifacts, creatures, and lands. They can't be regenerated. |
Bright-Palm, Soul Awakener | 1RGW | Legendary Creature — Fox Shaman | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3 |