Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Plover Knights

3WW · Creature — Kithkin Knight

Flying, first strike 3/3

Similar cards

Color identity:
NameManaTypeText
Akroma, Vision of Ixidor 5WWLegendary Creature — Angel Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner 6/6
Cairn Wanderer 4BCreature — Shapeshifter Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4
Disciple of the Old Ways 1GCreature — Human Warrior {R}: Disciple of the Old Ways gains first strike until end of turn. 2/2
Shinka, the Bloodsoaked Keep Legendary Land {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
Asha's Favor 2WEnchantment — Aura Enchant creature Enchanted creature has flying, first strike, and vigilance.
Rustrazor Butcher 1RCreature — Goblin Warrior First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/2
Soulflayer 4BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. 4/4
Fencer's Magemark 2REnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
Talruum Champion 4RCreature — Minotaur First strike Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. 3/3
Ambush 3RInstant Blocking creatures gain first strike until end of turn.
Page 19