M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Winter Blast | XG | Sorcery | Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. |
| Harvester of Souls | 4BB | Creature — Demon | Deathtouch Whenever another nontoken creature dies, you may draw a card. 5/5 |
| Omen of the Dead | B | Enchantment | Flash When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand. {2}{B}, Sacrifice Omen of the Dead: Scry 2. |
| Kros, Defense Contractor | 1GWU | Legendary Creature — Cat Advisor | At the beginning of your upkeep, put a shield counter on target creature an opponent controls. Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4 |
| Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. | |
| Hallowed Moonlight | 1W | Instant | Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card. |
| Insist | G | Sorcery | The next creature spell you cast this turn can't be countered. Draw a card. |
| Heed the Mists | 3UU | Sorcery — Arcane | Mill a card, then draw cards equal to the milled card's mana value. |
| Great Desert Hellion | 1BR | Creature — Hellion | Starting intensity 1 Menace At the beginning of your upkeep, sacrifice Great Desert Hellion unless you discard a card. If you discard a card this way, Great Desert Hellion intensifies by 1. When Great Desert Hellion leaves the battlefield, you may discard your hand. If you do, draw cards equal to Great Desert Hellion's intensity. 5/5 |
| Cling to Dust | B | Instant | Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |