Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pointed Discussion

2B · Sorcery

You draw two cards, lose 2 life, then create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Similar cards

Color identity:
NameManaTypeText
Grave Robbers 1BBCreature — Human Rogue {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1
Éowyn, Shieldmaiden 2URWLegendary Creature — Human Knight First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. 5/4
Phosphorescent Feast 2GGGSorcery Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
Gird for Battle WSorcery Put a +1/+1 counter on each of up to two target creatures.
Final Parting 3BBSorcery Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Creeping Chill 3BSorcery Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Hoard Hauler 3RArtifact — Vehicle Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3 5/5
High Marshal Arguel 1WBLegendary Creature — Vampire Knight When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying. 3/1
Samite Herbalist 1WCreature — Human Cleric Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1
Saiba Cryptomancer 1UCreature — Moonfolk Ninja Flash Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof 0/1
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