Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Political Trickery

2U · Sorcery

Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)

Similar cards

Color identity:
NameManaTypeText
Gulf Squid 3UCreature — Squid Beast When Gulf Squid enters the battlefield, tap all lands target player controls. 2/2
Mask of Intolerance 2Artifact At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
Lush Growth GEnchantment — Aura Enchant land Enchanted land is a Mountain, Forest, and Plains.
Nissa's Zendikon 3GEnchantment — Aura Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Evasive Action 1UInstant Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Break the Ice BBSorcery Destroy target land that is snow or could produce {C}. Overload {4}{B}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Slimy Kavu 2RCreature — Kavu {T}: Target land becomes a Swamp until end of turn. 2/2
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Dune Chanter 2GCreature — Plant Druid Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3
Pixie Illusionist UCreature — Faerie Wizard Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
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