Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Polluted Bonds

3BB · Enchantment

Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Profane Memento 1Artifact Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
Assault Intercessor 1WBCreature — Astartes Warrior First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life. 3/2
Vedalken Ghoul UBCreature — Vedalken Zombie Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. 1/1
Aven Battle Priest 5WCreature — Bird Cleric Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life. 3/3
Aven of Enduring Hope 4WCreature — Bird Cleric Flying When Aven of Enduring Hope enters the battlefield, you gain 3 life. 3/3
Wispdrinker Vampire 2WBCreature — Vampire Rogue Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. 2/4
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Honorable Scout WCreature — Human Soldier Scout When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. 1/1
Underbridge Warlock 3BBCreature — Ogre Warlock Deathtouch When Underbridge Warlock enters the battlefield, you get a one-time boon with "At the beginning of your end step, if three or more creatures died this turn, each opponent loses 5 life and you gain 5 life." At the beginning of your end step, if you have a boon, you mill three cards, draw a card, and lose 2 life. 5/4
Warmth 1WEnchantment Whenever an opponent casts a red spell, you gain 2 life.
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