Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pollywog Symbiote

1U · Creature — Frog

Each creature spell you cast costs {1} less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. 1/3

Similar cards

Color identity:
NameManaTypeText
Azure Mage 1UCreature — Human Wizard {3}{U}: Draw a card. 2/1
Fatal Push BInstant Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Doom Weaver 4BBCreature — Spider Horror Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." 1/8
Assassin's Strike 4BBSorcery Destroy target creature. Its controller discards a card.
Gray Slaad 2BCreature — Frog Horror As long as there are four or more creature cards in your graveyard, Gray Slaad has menace and deathtouch. 4/1
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Curator of Mysteries 2UUCreature — Sphinx Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.) 4/4
Scour All Possibilities 1USorcery Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Imposing Visage REnchantment — Aura Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Nightsnare 3BSorcery Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
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