Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Polymorphous Rush

2U · Instant

Strive — This spell costs {1}{U} more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.

Similar cards

Color identity:
NameManaTypeText
Azorius Keyrune 3Artifact {T}: Add {W} or {U}. {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
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Primal Bellow GInstant Target creature gets +1/+1 until end of turn for each Forest you control.
Spotlight Falcon 2WWArtifact Creature — Bird As an additional cost to cast this spell, you may collect evidence 5. Flying When Spotlight Falcon enters the battlefield, if evidence was collected, conjure a card named Spotlight Falcon into your hand. 4/3
Dosan the Falling Leaf 1GGLegendary Creature — Human Monk Players can cast spells only during their own turns. 2/2
Ingenious Leonin 4WCreature — Cat Soldier {3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. 4/4
Magebane Lizard 1RCreature — Lizard Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. 1/4
Vault 87: Forced Evolution 3GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
Sarevok, Mighty Usurper 3BGLegendary Creature — Human Knight Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Drop Tower Artifact — Attraction Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
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