M:tG card similarity search
1B · Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. {3}{B}: Destroy enchanted land.
Name | Mana | Type | Text |
---|---|---|---|
Enduring Angel | 2WWW | Creature — Angel | Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3 |
Field of Ruin | Land | {T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. | |
Blessing of the Nephilim | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each of its colors. |
Earthcraft | 1G | Enchantment | Tap an untapped creature you control: Untap target basic land. |
Den of the Bugbear | Land | If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land. | |
Marrow Bats | 4B | Creature — Bat Skeleton | Flying Pay 4 life: Regenerate Marrow Bats. 4/1 |
Answered Prayers | 1WW | Enchantment | Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. |
Pillage | 1RR | Sorcery | Destroy target artifact or land. It can't be regenerated. |
Near-Death Experience | 2WWW | Enchantment | At the beginning of your upkeep, if you have exactly 1 life, you win the game. |
Mana Skimmer | 3B | Creature — Leech | Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. 2/2 |