M:tG card similarity search
2U · Instant
Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Day's Undoing | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) |
Wizard's Rockets | 1 | Artifact | Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card. |
Avaricious Dragon | 2RR | Creature — Dragon | Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 4/4 |
Gale, Temporal Conduit | 3UU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, draw a card, then discard a card. 4/5 |
Living Conundrum | 4U | Creature — Elemental | Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance. 2/5 |
Warriors' Lesson | G | Instant | Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." |
Panic Spellbomb | 1 | Artifact | {T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. |
Brilliant Plan | 4U | Sorcery | Draw three cards. |
Concentrate | 2UU | Sorcery | Draw three cards. |
Harmonize | 2GG | Sorcery | Draw three cards. |