M:tG card similarity search
· Artifact
Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory.
Name | Mana | Type | Text |
---|---|---|---|
Treefolk Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Kyren Sniper | 2R | Creature — Goblin | At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker. 1/1 |
Leeching Licid | 1B | Creature — Licid | {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. 1/1 |
Balduvian Fallen | 3B | Creature — Zombie | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way. 3/5 |
Ulvenwald Hydra | 4GG | Creature — Hydra | Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle. */* |
Extravagant Spirit | 3U | Creature — Spirit | Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. 4/4 |
Ring of Valkas | 2 | Artifact — Equipment | Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Rubblehulk | 4RG | Creature — Elemental | Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. */* |
Cephalid Vandal | 1U | Creature — Cephalid Rogue | At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal. 1/1 |
Slaughter Pact | 0 | Instant | Destroy target nonblack creature. At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. |