M:tG card similarity search
1R · Legendary Enchantment — Background
Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Name | Mana | Type | Text |
---|---|---|---|
Specter's Shroud | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Deadeye Brawler | 2UB | Creature — Human Pirate | Deathtouch Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card. 2/4 |
Medomai the Ageless | 4WU | Legendary Creature — Sphinx | Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can't attack during extra turns. 4/4 |
Angler Turtle | 5UU | Creature — Turtle | Hexproof Creatures your opponents control attack each combat if able. 5/7 |
Ninja of the Deep Hours | 3U | Creature — Human Ninja | Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 |
Stealer of Secrets | 2U | Creature — Human Rogue | Whenever Stealer of Secrets deals combat damage to a player, draw a card. 2/2 |
Jhessian Thief | 2U | Creature — Human Rogue | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Jhessian Thief deals combat damage to a player, draw a card. 1/3 |
Tovolar, the Midnight Scourge | Legendary Creature — Werewolf | Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4 | |
Marchesa's Infiltrator | 2U | Creature — Human Rogue | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. 1/1 |
The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |