Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Porcelain Legionnaire

2W/P · Artifact Creature — Phyrexian Soldier

({W/P} can be paid with either {W} or 2 life.) First strike 3/1

Similar cards

Color identity:
NameManaTypeText
Walking Sponge 1UCreature — Sponge {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1
Cairn Wanderer 4BCreature — Shapeshifter Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. 4/4
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Odric, Blood-Cursed 1RWLegendary Creature — Vampire Soldier When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) 3/3
Fearless Pup RCreature — Wolf First strike Boast — {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 1/1
Éowyn, Lady of Rohan 2WLegendary Creature — Human Noble At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost {1} less to activate. 2/4
Akroma, Angel of Wrath 5WWWLegendary Creature — Angel Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6
Lunar Frenzy XRInstant Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
Maro's Gone Nuts GGEnchantment Double any effect that doubles. (It quadruples.)
Soulflayer 4BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. 4/4
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