M:tG card similarity search
1U · Creature — Human
Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tempting Licid | 2G | Creature — Licid | {G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. All creatures able to block enchanted creature do so. 2/2 |
| Varchild, Betrayer of Kjeldor | 2R | Legendary Creature — Human Knight | Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3 |
| Knotvine Paladin | GW | Creature — Human Knight | Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. 2/2 |
| Myr Landshaper | 3 | Artifact Creature — Myr | {T}: Target land becomes an artifact in addition to its other types until end of turn. 1/1 |
| Dragon Mage | 5RR | Creature — Dragon Wizard | Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards. 5/5 |
| Bladewheel Chariot | Artifact — Vehicle | Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact creature until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5 | |
| Chronic Flooding | 1U | Enchantment — Aura | Enchant land Whenever enchanted land becomes tapped, its controller mills three cards. |
| Iron-Barb Hellion | 5R | Creature — Hellion Beast | Haste Iron-Barb Hellion can't block. 5/4 |
| Spin Engine | 3 | Artifact Creature — Construct | {R}: Target creature can't block Spin Engine this turn. 3/1 |
| Sneaky Homunculus | 1U | Creature — Homunculus Illusion | Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1 |