Card Codex

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17 May 2024: Card library updated.

Portal Mage

2U · Creature — Human Wizard

Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or its controller's planeswalkers.) 2/2

Similar cards

Color identity:
NameManaTypeText
Off Balance WInstant Target creature can't attack or block this turn.
Exile 2WInstant Exile target nonwhite attacking creature. You gain life equal to its toughness.
Blaze of Glory WInstant Cast this spell only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Jadelight Ranger 1GGCreature — Merfolk Scout Ranger When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) 2/1
Exalted Dragon 4WWCreature — Dragon Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.) 5/5
Nobilis of War R/WR/WR/WR/WR/WCreature — Spirit Avatar Flying Attacking creatures you control get +2/+0. 3/4
Charging Bandits 4BCreature — Human Rogue Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. 3/3
Phantom Steed 3UCreature — Horse Illusion Flash When Phantom Steed enters the battlefield, exile another target creature you control until Phantom Steed leaves the battlefield. Whenever Phantom Steed attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat. 4/3
Singing Tree 3GCreature — Plant {T}: Target attacking creature has base power 0 until end of turn. 0/3
Hellraiser Goblin 2RCreature — Goblin Berserker Creatures you control have haste and attack each combat if able. 2/2
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