M:tG card similarity search
G · Creature — Plant Wall
Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Soulknife Spy | 2U | Creature — Elf Rogue | Whenever Soulknife Spy deals combat damage to a player, draw a card. 3/2 |
| Earthlink | 3BRG | Enchantment | At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. Whenever a creature dies, that creature's controller sacrifices a land. |
| Hesitation | 1U | Enchantment | When a player casts a spell, sacrifice Hesitation and counter that spell. |
| Lunar Force | 2U | Enchantment | When an opponent casts a spell, sacrifice Lunar Force and counter that spell. |
| Vizier of the Anointed | 3U | Creature — Human Cleric | When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card. 2/4 |
| Canyon Crab | 1U | Creature — Crab | {1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card. 0/5 |
| Baron Bertram Graywater | 2WB | Legendary Creature — Vampire Noble | Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card. 3/4 |
| Neurok Commando | 1UU | Creature — Human Rogue | Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card. 2/1 |
| Ingenious Infiltrator | 2UB | Creature — Vedalken Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3 |
| Siren's Ruse | 1U | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card. |