Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Portcullis Vine

G · Creature — Plant Wall

Defender (This creature can't attack.) {2}, {T}, Sacrifice a creature with defender: Draw a card. 0/3

Similar cards

Color identity:
NameManaTypeText
Silkweaver Elite 2GCreature — Elf Archer Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. 2/2
Blood Scrivener 1BCreature — Zombie Wizard If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life. 2/1
Salvage Drone UCreature — Eldrazi Drone Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Salvage Drone dies, you may draw a card. If you do, discard a card. 1/1
Mana Vortex 1UUEnchantment When you cast this spell, counter it unless you sacrifice a land. At the beginning of each player's upkeep, that player sacrifices a land. When there are no lands on the battlefield, sacrifice Mana Vortex.
Teferi's Puzzle Box 4Artifact At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Lightbringer 2WCreature — Kor Rebel {T}, Sacrifice Lightbringer: Exile target black creature. 2/2
Servant of Volrath 2BCreature — Minion When Servant of Volrath leaves the battlefield, sacrifice a creature. 3/3
Blade Juggler 4BCreature — Human Rogue Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. 3/2
Floating-Dream Zubera 1UCreature — Zubera Spirit When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn. 1/2
Mystery Key 1UArtifact — Equipment When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Page 98