M:tG card similarity search
1G · Creature — Satyr Scout
{T}: Untap target land. {T}: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Bind | 1G | Instant | Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. |
Squelch | 1U | Instant | Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. |
Fraying Line | 4 | Artifact | When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures. |
Obsidian Fireheart | 1RRR | Creature — Elemental | {1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) 4/4 |
Thing in the Ice | 1U | Creature — Horror | Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. 0/4 |
The Blackstaff of Waterdeep | U | Legendary Artifact | You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery. |
Azorius Guildmage | W/UW/U | Creature — Vedalken Wizard | {2}{W}: Tap target creature. {2}{U}: Counter target activated ability. (Mana abilities can't be targeted.) 2/2 |
Turf War | 4R | Enchantment | When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it. |
Deserted Temple | Land | {T}: Add {C}. {1}, {T}: Untap target land. | |
Dragonscale Boon | 3G | Instant | Put two +1/+1 counters on target creature and untap it. |