M:tG card similarity search
3R · Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Name | Mana | Type | Text |
---|---|---|---|
Monstrous Step | 4G | Sorcery | Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling {2} ({2}, Discard this card: Draw a card.) |
Goblin Chariot | 2R | Creature — Goblin Warrior | Haste (This creature can attack and {T} as soon as it comes under your control.) 2/2 |
Spike Jester | BR | Creature — Goblin Warrior | Haste 3/1 |
Eldrazi Aggressor | 2R | Creature — Eldrazi Drone | Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature. 2/3 |
Night Revelers | 4R | Creature — Vampire | Night Revelers has haste as long as an opponent controls a Human. 4/4 |
Darklit Gargoyle | 1W | Artifact Creature — Gargoyle | Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. 1/2 |
Groundswell | G | Instant | Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. |
Choke | 2G | Enchantment | Islands don't untap during their controllers' untap steps. |
Assembly-Worker | 3 | Artifact Creature — Assembly-Worker | {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. 2/2 |
Arm with Aether | 2U | Sorcery | Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." |