M:tG card similarity search
2RR · Creature — Human Barbarian Horror
First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." 3/3
Name | Mana | Type | Text |
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Skyhunter Patrol | 2WW | Creature — Cat Knight | Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) 2/3 |
Snooping Newsie | UB | Creature — Human Rogue | When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink. 2/2 |
Extremely Slow Zombie | 1B | Creature — Zombie | Last strike (This creature deals combat damage after creatures without last strike.) 3/3 |
Paradise Mantle | 0 | Artifact — Equipment | Equipped creature has "{T}: Add one mana of any color." Equip {1} |
Gearsmith Prodigy | U | Creature — Human Artificer | Gearsmith Prodigy gets +1/+0 as long as you control an artifact. 1/2 |
Inventor's Apprentice | R | Creature — Human Artificer | Inventor's Apprentice gets +1/+1 as long as you control an artifact. 1/2 |
Guul Draz Vampire | B | Creature — Vampire Rogue | As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1 |
Jetpack Janitor | 2W | Creature — Human Employee | Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) 3/2 |
Minotaur Tactician | 3R | Creature — Minotaur | Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. 1/1 |
Karlach, Tiefling Berserker | 1RR | Legendary Creature — Tiefling Barbarian | First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, target creature an opponent controls can't block this turn. 4/4 |