M:tG card similarity search
2WW · Creature — Human Nomad Horror
Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." 3/3
Name | Mana | Type | Text |
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Their Name Is Death | 3BBB | Sorcery | Destroy all nonartifact creatures. |
Nightmare Moon | 4BB | Legendary Creature — Alicorn | Flying As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace. {6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend. 6/6 |
Cast Off | 3WW | Sorcery — Adventure | Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.) |
Kessig Dire Swine | 4GG | Creature — Boar Horror | Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. 6/6 |
Joiner Adept | 1G | Creature — Elf Druid | Lands you control have "{T}: Add one mana of any color." 2/1 |
A-Rakish Revelers | 2RGW | Creature — Elf Druid Rogue | When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. {1}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. 5/3 |
Mycoid Resurrection | 4BG | Sorcery | Fathomless descent — Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield. |
Breathkeeper Seraph | 4WW | Creature — Angel | Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4 |
Merfolk Assassin | UU | Creature — Merfolk Assassin | {T}: Destroy target creature with islandwalk. 1/2 |
Favorable Destiny | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) |