Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Possessed Portal

8 · Artifact

If a player would draw a card, that player skips that draw instead. At the beginning of each end step, each player sacrifices a permanent unless they discard a card.

Similar cards

Color identity:
NameManaTypeText
Samurai of the Pale Curtain WWCreature — Fox Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead. 2/2
Repel the Darkness 2WInstant Tap up to two target creatures. Draw a card.
Tonic Peddler 1WCreature — Human Spellshaper {W}, {T}, Discard a card: Target player gains 3 life. 1/1
Cement Shoes 1Artifact — Equipment Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Extract the Truth 1BSorcery Choose one — • Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. • Target opponent sacrifices an enchantment.
Duplicity 3UUEnchantment When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
Bank Job 1BREnchantment At the beginning of your upkeep, exile the bottom creature card of your library. You may cast that card this turn. At the beginning of the next end step, if that card is still exiled, put it into your graveyard and create a Treasure token.
Teleportation Circle 3WEnchantment At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Mer Man 4UHost Creature — Human Fish When this creature enters the battlefield, you may draw a card. 3/3
Planebound Accomplice 2RCreature — Human Wizard {R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 1/3
Page 187