M:tG card similarity search
1G · Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Name | Mana | Type | Text |
---|---|---|---|
Twists and Turns | G | Enchantment | If a creature you control would explore, instead you scry 1, then that creature explores. When Twists and Turns enters the battlefield, target creature you control explores. When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns. |
Inventory Management | RW | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control. |
Sliver Hivelord | WUBRG | Legendary Creature — Sliver | Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 5/5 |
Fall of the Hammer | 1R | Instant | Target creature you control deals damage equal to its power to another target creature. |
Finishing Move | 2G | Sorcery | You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control. |
Get a Leg Up | G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. |
Blood Curdle | 3B | Instant | Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.) |
Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |
Saryth, the Viper's Fang | 2GG | Legendary Creature — Human Warlock | Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control. 3/4 |
Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |