Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pouncing Cheetah

2G · Creature — Cat

Flash 3/2

Similar cards

Color identity:
NameManaTypeText
Maximize Altitude USorcery Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Archive Dragon 4UUCreature — Dragon Wizard Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Archive Dragon enters the battlefield, scry 2. 4/6
Spooky Clown Mox Stickers {TK}{TK} — Vigilance {TK}{TK}{TK}{TK} — {1}, {T}: Tap target creature. {TK}{TK} — 1/5 {TK}{TK}{TK} — 5/4
Loxodon Partisan 4WCreature — Elephant Soldier Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 3/4
Pixie Guide 1UCreature — Faerie Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. 1/3
Skinwing 4Artifact — Equipment Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6}
The Myriad Pools Legendary Artifact Land (Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.
Rhox Bodyguard 3GWCreature — Rhino Monk Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life. 2/3
Shield Mare 1WWCreature — Horse Shield Mare can't be blocked by red creatures. When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life. 2/3
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
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