Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pouncing Lynx

1W · Creature — Cat

As long as it's your turn, Pouncing Lynx has first strike. 2/1

Similar cards

Color identity:
NameManaTypeText
Ordeal of Thassa 1UEnchantment — Aura Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards.
Hematite Golem 4Artifact Creature — Golem {1}{R}: Hematite Golem gets +2/+0 until end of turn. 1/4
Monologue Tax 2WEnchantment Whenever an opponent casts their second spell each turn, you create a Treasure token.
Ormos, Archive Keeper 4UULegendary Creature — Sphinx Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. {1}{U}{U}, Discard three cards with different names: Draw five cards. 5/5
Selfless Samurai 1WCreature — Fox Samurai Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/2
Kaya, Ghost Haunter 2WBLegendary Planeswalker — Kaya [0]: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. [−1]: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." [−2]: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted." Loyalty 3
Toxic Nim 4BBCreature — Phyrexian Zombie Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Regenerate Toxic Nim. 4/1
Smart Ass 2UCreature — Donkey Wizard Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn. 2.5/1
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Rock Jockey 2RCreature — Goblin You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3
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