M:tG card similarity search
3G · Creature — Wurm
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Rumbleweed | 10G | Creature — Plant Elemental | This spell costs {1} less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn. 8/8 |
| Drudge Skeletons | 1B | Creature — Skeleton | {B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 1/1 |
| Restless Dead | 1B | Creature — Skeleton | {B}: Regenerate Restless Dead. 1/1 |
| Rimebound Dead | B | Snow Creature — Skeleton | {S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow source.) 1/1 |
| Tapping at the Window | 1G | Sorcery | Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Cephalid Vandal | 1U | Creature — Cephalid Rogue | At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal. 1/1 |
| Sudden Spinnerets | G | Instant | Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it. |
| Illusions of Grandeur | 3U | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. |
| Village Messenger | R | Creature — Human Werewolf | Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. 1/1 |
| Dreadhorde Twins | 3R | Creature — Zombie Jackal Warrior | When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample. 2/2 |