Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Power Fist

1G · Artifact — Equipment

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}

Similar cards

Color identity:
NameManaTypeText
Tempered Veteran 1WCreature — Human Knight {W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. 1/2
Bomb Squad 3RCreature — Dwarf {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1
Paradise Mantle 0Artifact — Equipment Equipped creature has "{T}: Add one mana of any color." Equip {1}
Blade of the Bloodchief 1Artifact — Equipment Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Bloatfly Swarm 3BCreature — Insect Mutant Flying Bloatfly Swarm enters the battlefield with five +1/+1 counters on it. If damage would be dealt to Bloatfly Swarm while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way. 0/0
Auntie Blyte, Bad Influence 2RLegendary Creature — Devil Advisor Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. 2/2
Neyam Shai Murad 2WBLegendary Creature — Human Rogue Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control. 3/3
Tornado Elemental 5GGCreature — Elemental When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. You may have Tornado Elemental assign its combat damage as though it weren't blocked. 6/6
Siege Behemoth 5GGCreature — Beast Hexproof As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. 7/4
Wandermare 1GWCreature — Horse Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) 3/3
Page 101