M:tG card similarity search
1G · Artifact — Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Constricting Sliver | 5W | Creature — Sliver | Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." 3/3 |
Gibbering Fiend | 1R | Creature — Devil | When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. 2/1 |
Hunter's Ambush | 2G | Instant | Prevent all combat damage that would be dealt by nongreen creatures this turn. |
Aloe Alchemist | 1G | Creature — Plant Warlock | Trample When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 3/2 |
Triarch Stalker | 3BB | Artifact Creature — Necron | Targeting Relay — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player have menace. 4/5 |
Skinwing | 4 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6} |
Equestrian Skill | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample. |
Jon Irenicus, Shattered One | 2UB | Legendary Creature — Elf Wizard | At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3 |
Resplendent Griffin | 1WU | Creature — Griffin | Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it. 2/2 |
Acidic Soil | 2R | Sorcery | Acidic Soil deals damage to each player equal to the number of lands they control. |