Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Power Matrix

4 · Artifact

{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Bane's Invoker 1WCreature — Human Cleric Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2
Momentum Rumbler 3RCreature — Dinosaur Whenever Momentum Rumbler attacks, if it doesn't have first strike, put a first strike counter on it. Whenever Momentum Rumbler attacks, if it has first strike, it gains double strike until end of turn. 3/3
Serra Disciple 1WCreature — Bird Cleric Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.) 1/1
Soulflayer 4BBCreature — Demon Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. 4/4
Ajani's Presence WInstant Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Riding the Dilu Horse 2GSorcery Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
Archetype of Courage 1WWEnchantment Creature — Human Soldier Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2
Javelin of Lightning 1RArtifact — Equipment Flash When Javelin of Lightning enters the battlefield, attach it to target creature you control. As long as it's your turn, equipped creature gets +2/+0 and has first strike. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Inner-Flame Igniter 2RCreature — Elemental Warrior {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2
Kobold Overlord 1RCreature — Kobold First strike Other Kobold creatures you control have first strike. 1/2
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