M:tG card similarity search
2UUU · Enchantment
During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
Name | Mana | Type | Text |
---|---|---|---|
Legions to Ashes | 1WB | Sorcery | Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent. |
Mana Geyser | 3RR | Sorcery | Add {R} for each tapped land your opponents control. |
Fateful Handoff | 3B | Sorcery | Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. |
Structural Distortion | 3R | Sorcery | Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. |
Divine Gambit | WW | Sorcery | Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. |
Risky Move | 3RRR | Enchantment | At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. |
Chevill, Bane of Monsters | BG | Legendary Creature — Human Rogue | Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. 1/3 |
Mind Games | U | Instant | Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. |
Icy Manipulator | 4 | Artifact | {1}, {T}: Tap target artifact, creature, or land. |
Martial Law | 2WW | Enchantment | At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) |