Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Power of Fire

1R · Enchantment — Aura

Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."

Similar cards

Color identity:
NameManaTypeText
Knowledge and Power 4REnchantment Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to any target.
Ember Hauler RRCreature — Goblin {1}, Sacrifice Ember Hauler: It deals 2 damage to any target. 2/2
Mogg Fanatic RCreature — Goblin Sacrifice Mogg Fanatic: It deals 1 damage to any target. 1/1
Giant's Amulet UArtifact — Equipment When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip {2}
Phantom Wings 1UEnchantment — Aura Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
Infected Vermin 2BCreature — Rat {2}{B}: Infected Vermin deals 1 damage to each creature and each player. Threshold — {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate only if seven or more cards are in your graveyard. 1/1
Maze's Mantle 2GEnchantment — Aura Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.
Drakuseth, Maw of Flames 4RRRLegendary Creature — Dragon Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. 7/7
Electric Eel UCreature — Fish When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1
Rune of Speed 1REnchantment — Aura Rune Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
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